Path of Exile Gems
As a creative study we modelled a set of skill gems from the action RPG Path of Exile. Working from in-game references, we rebuilt the gems as real, faceted CAD objects, then printed them as test pieces and rendered them in Blender.








The gems
We modelled a spread of gems, including Bane, Blade Blast, Cremation, Enduring Cry, Flame, Ice Nova and Syphon, each faithful to its in-game facets and colour. Rebuilding stylised game assets as physically believable gemstones is a good exercise in surfacing and material work.
Dungeon render scene
For presentation we staged the gems in a dungeon setting, the kind of place a player might stumble on one glinting in the dark. The scene leans on contrast and controlled light to make the faceted surfaces read.

Sockets and links
To echo the game's mechanics we also designed gem sockets. Each gem has a removable base so it can slot into a socket, and the sockets themselves can be joined with links, the same socket-and-link logic players know, made physical.
3D-printed test pieces
We printed the gems and sockets to check how the geometry translates from screen to hand. The prints confirm the facet work and give us tangible reference for future creative and product pieces.

