Car Topology Modelling
We supported an early-stage game startup by creating two vehicle assets for use inside a video game. The client never took the project forward, so we were left with the two car models we had already built. The brief called for the Rimac Nevera and the Bugatti Veyron in a low-poly game-ready style. We modelled both from the reference material the client provided, catching each car's distinctive silhouette while keeping the designs original rather than a 1:1 copy.
Bugatti Veyron
We first started with importing the reference material into blender with the three viewing angles, then traced the top down, side, front and back contours. From these references we then started to model the front of the car using simple geometry. Catching distinct features of the Bugatti was key, but still staying unique in the design. This would allow users to recognize the iconic shape but still not be a 1:1 copy of the original vehicle.
Rimac Nevera
For the next model we followed the same workflow with the reference material for the Nevera.